Loudness, imaging & immersive codecs

In this lesson you will learn: Loudness targets across renderer chains. Preserving punch when translating spatial → stereo. QC passes before print masters.

Immersive **dynamics** and **tonal balance** still need to **translate** to stereo fold-downs and earbuds. Build **checks** into the session, not as an afterthought.

Industry snapshot

Streaming services apply **normalization**; immersive content still competes for attention with stereo catalogs.